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TidBITS TidBITS TidBITS Talk 
Terminology surrounding shareware kevinv - 12:40pm Mar 11, 2005 PST[I've heard a number of developers talk about this at MacHack over the years as well; it's an interesting question of whether or not shareware is at all useful as a term, or specifically what it means. -Adam] Quoting "Lucas K. Mathis" <tidbits  lkmc.ch>: > I think it depends on whether you want to get down and dirty as a > code warrior. Maybe you see shareware/opensource as a good/free/easy > way to support a small office long term. To me, it is suicide. But > again, YMMV. I'd be interested in learning why open source solutions would be suicide for your business. I can see how Shareware would be a risk, since the programmer(s) are (possibly) more likely to stop supporting the application than bigger vendors are. But what exactly are the risks when using open source software? Actually I wonder if the term "shareware" even applies anymore. What is
shareware? I bought BBEdit and Photoshop Elements online with an electronic
deliverable -- are they shareware? Trial versions are available for both. Heck
I can download a trial version of Photoshop. Kevin
Mark as Read
Rick Holzgrafe (apparently)
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Mar 13, 2005 11:50 pm
(#1 Total: 6)
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Re: Terminology surrounding shareware
[I've heard a number of developers talk
about this at MacHack over the years as well; it's an interesting
question of whether or not shareware is at all useful as a term, or
specifically what it means. -Adam]
And I've heard this discussed on other mailing lists and
developer get-togethers. Although I've seen some people insist on one
strict definition or another (often disagreeing with each other), I
don't think there's ever been a formal definition of the term
"shareware."
Originally, shareware was (in part) a way to obtain distribution
of a product without the difficulties, expense, risk, and hassle of
manufacturing disks, boxes, and labels, and getting stores to put them
on their shelves. This was before the World Wide Web. The Internet
existed but in a very primitive form compared to its present,
near-ubiquitous glory, and relatively few people had access to it.
Shareware was software that was explicitly labeled as "free to
copy": the copyright holder granted all and sundry a blanket
license to make and distribute copies, and indeed, encouraged and
needed people to do so. Shareware was passed almost from hand to hand.
Local user groups would create library disks and give them to
attendees at their monthly meetings, and some users subscribed to
bulletin boards which could transfer files and host downloads; but a
lot of distribution took place because your buddy gave you a floppy
full of his favorite goodies, and you would pass it along to another
buddy.
Nowadays that meaning has lost a lot of its significance, because
nearly everyone has Web access, and nearly anyone can get a product
hosted for download somewhere. Distribution is no longer a matter of
passing software from friend to friend; it's a matter of somehow
getting the attention of enough people who will download a product
directly from the publisher's site onto their own computers.
But the word "shareware" has other connotations as
well. One involves the method of payment, or of inducing payment. Some
purists hold that it isn't shareware if payment is in any way
required, or even if an amount is specified. You can still find
freely-distributable products that have no barriers (other than moral
ones) to free use of their full functionality, and whose publishers
ask only that you "pay what it's worth"; these products, say
the purists, are the only true shareware.
I think most people would adopt a looser definition, but there's
still plenty of room to argue over where the line should be drawn. Is
it still shareware if the publisher *insists* on payment, even if
there are no other inducements? How about if the price is firm? What
if you can't use the full functionality without paying? What if you
can, but you get "extras" (clip art collections, templates,
etc.) by paying?
I used to sell one of my own products (which I labeled as
shareware) under an honor system. You were supposed to pay if you
wanted to keep and use the product, and the price was firm. There were
"nag screens" that would remind you that you hadn't paid and
that you were supposed to pay... but those could all be turned off
just by clicking a checkbox labeled "I Paid" in the
Preferences window. Nothing prevented an unscrupulous user from
clicking the box without paying. Was that shareware?
Nowadays I sell a descendent of the same product, but it needs a
registration key to turn off the nagging. For some folks, that is what
pushes it over the line and makes it ineligible to be
"shareware." Kevin pointed out (see quote below) that this
isn't any different from many mainstream products such as BBEdit and
Photoshop, which few people would call "shareware."
Yet another and somewhat more mystical connotation had to do with
a certain sense of community. There were people who understood
shareware, who bought into the culture of sharing software and of
paying for it when they found it useful. I think some folks remember
that community with longing, and believe that shareware died somewhere
around the time that that community was drowned in the influx of
"clueless newbies" to the World Wide Web.
Perhaps my products, or some of them, are truly not shareware any
more. I tend to feel that they still are, but I will admit that my
feelings may not be rational. There is no longer much need for them to
be passed hand to hand; there *is* need to use registration keys to
encourage payment (alas! I fought against that notion for a long time,
but I eventually had to cave in, and my sales soared), and the old
community is surely gone forever. (Actually a similar community is
alive and well and building open source products; but I need to pay my
mortgage and I can't do it by giving away software.)
So why do I still want to call my products shareware? In part
because they once were shareware, and if they have drifted away from
the pure definition it has happened slowly; only recently have
questions like Kevin's given me cause to think about the matter. In
part because my products are only available by electronic download, or
occasionally on some magazine's CD-of-the-month; you cannot buy them
in shrink-wrapped boxes on store shelves. In part because they are
produced by me and only me, not by an ever-varying team of engineers
at some big (or even medium-sized or small) corporation.
Perhaps none of these criteria would stand up in court, if there
were a court for such things. But writing this note has made me think
about my own definition of "shareware," which turns out to
be kind of vague. Shareware is software produced by an individual (or
perhaps two or three), freely distributable, with a significant free
trial and available only by electronic distribution.
I don't insist that anyone agree with me. :-)
Quoting "Lucas K. Mathis"
<tidbits lkmc.ch>:
> I think it depends on whether you want to get
down and dirty as a > code warrior. Maybe you see
shareware/opensource as a good/free/easy > way to support a small
office long term. To me, it is suicide. But > again, YMMV.
I'd be interested in learning why open source
solutions would be suicide for your business. I can see how Shareware
would be a risk, since the programmer(s) are (possibly) more likely to
stop supporting the application than bigger vendors are. But what
exactly are the risks when using open source software?
And Kevin said:
Actually I wonder if the term
"shareware" even applies anymore. What is
shareware? I bought BBEdit and Photoshop Elements online with an
electronic
deliverable -- are they shareware? Trial versions are available for
both. Heck
I can download a trial version of Photoshop.
Kevin
<x-sigsep> --
</x-sigsep>
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LKM (apparently)
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Mar 14, 2005 2:00 pm
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via email - Lucas K. Mathis |
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Re: Terminology surrounding shareware
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I don't think that a discussion on what "shareware" means is needed in
this context. In the original "shareware is suicide"-quote (which, by
the way, was not from me, even though there have been several mails
putting my name before the quote), the word "shareware" was, at least as
I understood it, used to denote a difference between big commercial
developers (who guarantee a certain amount of security that their
product is here to stay) and smaller one-person-software-shops who may
decide to stop supporting an app whenever they want.
Distribution models had nothing to do with it.
lucas
- --
"Reality is that which, when you stop believing in it, does not go away."
-- Philip K. Dick
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jwblist (apparently)
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Mar 14, 2005 2:00 pm
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Re: Terminology surrounding shareware
On 3/13/2005 22:50, "Rick Holzgrafe" <rick  kagi.com> wrote:
> [I've heard a number of developers talk about this at MacHack over the years
> as well; it's an interesting question of whether or not shareware is at all
> useful as a term, or specifically what it means. -Adam]
>
> And I've heard this discussed on other mailing lists and developer
> get-togethers. Although I've seen some people insist on one strict definition
> or another (often disagreeing with each other), I don't think there's ever
> been a formal definition of the term "shareware."
And none of this is new with "personal computers." In the 1950s, IBM's
scientific machine customers (at least...I don't know whether their business
machine users were involved) created the SHARE organization. That's an
acronym for something...after 50 years I have no idea what.
SHARE did what its name implies...share customer-produced software. They
even produced an OS for the 704/709/7090/7094 family, called SHARE Operating
System (SOS...how creative) as an alternative to FMS (Fortran Monitor System
I think...IBM's way of running the machines).
There was a time when MIT's computation center posted a notice saying
(paraphrased) "we will attempt to run SOS if requested...we don't guarantee
the results".
Wikipedia, somewhat oddly, doesn't seem to know about SHARE (among other
things, it does know about Share, " a Caribbean and Black Canadian community
newspaper based in Toronto, Canada."
--John
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kevinv (apparently)
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Mar 16, 2005 6:04 am
(#4 Total: 6)
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Re: Terminology surrounding shareware
Quoting "Lucas K. Mathis" <tidbits  lkmc.ch>:
> I understood it, used to denote a difference between big commercial
> developers (who guarantee a certain amount of security that their
> product is here to stay) and smaller one-person-software-shops who may
> decide to stop supporting an app whenever they want.
Nothing stops a big commercial developer from stopping support when they want.
They don't even have to go out of business.
< http://www.microsoft.com/windows/lifecycle/default.mspx>
With the smaller developer they usually a) don't tell you ahead of time
support
is ending, and b) are more likely to stop support because they've gone out of
business.
I do think distribution enters into the original definition since most
shareware
was BBS downloads, then later FTP sites like info-mac
(http://www.info-mac.org/), then web sites. Shareware created electronic
distribution.
Shareware originally was more than just development team size.
Personally I don't think the term has much use these days. I think a
better term
than "shareware" could be coined if all you want to do is reflect the size of
the development team.
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Lewis Butler (apparently)
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Mar 16, 2005 8:53 am
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Re: Terminology surrounding shareware
On 13 Mar 2005, at 23:50 :39, Rick Holzgrafe wrote:
> [I've heard a number of developers talk about this at MacHack over the
> years as well; it's an interesting question of whether or not
> shareware is at all useful as a term, or specifically what it means.
> -Adam]
>
> And I've heard this discussed on other mailing lists and developer
> get-togethers. Although I've seen some people insist on one strict
> definition or another (often disagreeing with each other), I don't
> think there's ever been a formal definition of the term "shareware."
My definition is shareware is software that is available for use as
fully functional software in which the user is_ asked_ to pay for it
after some preset time.
Crippleware is software that is like shareware, but is limited in
functionality.
Demoware is software that stops functioning at the end of the demo
period (BBEdit is demoware, for example).
( There is a truly evil sub-class, the crippledemo-ware in which not
only does the software expire, but it doesn't work fully until you pay
for it. I don't have an official name for it, though I usually call it
Evilware, trashware, or some other pejorative-ware )
In order to be shareware it needs to be fully functional and
non-expiring. This makes a clear delineation from commercial software
in which payment is required.
There are subsets of shareware:
donationware: no pre-set price is set, and the user is encouraged to
make a donation, either to the author or to some charity
emailware: no price is set, user is encouraged to email the author if
using the software
In all cases, the software, whether share/cripple/demo/donation etc
needs to primarily be available electronically and not commercially
(brick and mortar store) (Another thing that excludes products like
BBEdit).
> Nowadays I sell a descendent of the same product, but it needs a
> registration key to turn off the nagging. For some folks, that is what
> pushes it over the line and makes it ineligible to be "shareware."
> Kevin pointed out (see quote below) that this isn't any different from
> many mainstream products such as BBEdit and Photoshop, which few
> people would call "shareware."
If the nag screens do not prevent use (for example, NFS Manager) then
it's still shareware as far as I am concerned.
> Yet another and somewhat more mystical connotation had to do with a
> certain sense of community. There were people who understood
> shareware, who bought into the culture of sharing software and of
> paying for it when they found it useful. I think some folks remember
> that community with longing, and believe that shareware died somewhere
> around the time that that community was drowned in the influx of
> "clueless newbies" to the World Wide Web.
There is something to be said for this. A lot of the newer people on
the Internet (less than 10 years) don't have those same community
instincts, and that is understandable. With the Internet as large as
it is, it can be very difficult to consider it a community, however,
that is a very different discussion.
The trouble is, shareware runs a wide gamut from really poor to
commercial-grade in quality, and unfortunately a lot of those n00bs who
have joined the Internet since AOL started allowing their users out of
the AOL sandbox (yes, I remember the days before AOL users could post
on USENET) see shareware as meaning something along the lines of 'not
worth being a real product.' This is unfair, and wrong. But then a lot
of these people think sending a 4 line email with 1MB of attached
"signature graphics" is perfectly fine (I really wish IncrediMail could
be destroyed), so one must consider the source.
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Peter Sichel
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Mar 18, 2005 3:14 pm
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Re: Terminology surrounding shareware
The Association of Shareware Professionals (ASP) defines shareware as software you can TRY on your own computer without any cost or obligation. In practice, many users have understood shareware to mean software that you can USE on your own computer without any cost or obligation. The later understanding has rendered the term "shareware" largely obsolete since it is no longer clearly distinct from "freeware". I chose the term "trialware" to convey a fully functional trial period, and that payment was expected to continue using the software beyond the trial period. "Demoware" suggests the software is a demo but not fully functional in some way. Finally, some shareware developers have resorted to "nagware" which nags you for payment in some manner without explicitely requiring it. I wrote "Exposing the Myth of Shareware" way back in 1997 here: http://www.sustworks.com/site/news_exposing_myth.html Enjoy! - Peter Sichel
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