There is "SuperMemo" for the Windows platform that spaces reviews
according to the capacity for memory of the student or the difficulty
of the subject.
It is a Q & A or flashcard style package. You can put in what you want
and children could easily turn the most terrifying schoolwork into a
memory game: provided that the teachers were kept out of it.
If a normal game could fetch a flashcard from SuperMemo each time there
was a penalty to pay or a life to save that would quadruple the
enjoyment. Getting a percentage right would go towards winning the
game. <www.supermemo.com>
George
4002 BC
On 17 Jun, 2004, at 11:44, Fredrik Jonsson wrote:
> This discussion about educational games reminds me about some thoughts
> I have had about children and computers. I first came in contact with
> computers in my teens, and I guess that is true for most people on
> this list. We have become quite good at computers despite that.
> Something else prepared us for this life.
>
> If I get kids I'm not so sure I will encourage them to use the
> computer before they want to send an e-mail to there grandparents. The
> educational games I have seen border on the same passivating effect as
> TV. What can an hour with a educational games give that an hour with a
> book or some old style Lego can't do better?
I'm afraid that you are right unless you get the kids designing their
own games.
> A lot of people will spend a good part of there adult life in front of
> a computer. Is there a point in making the children start this more
> early then they must? I live by and of my computers, I really don't
> want to be without them. But I don't se how that is relevant for
> children.
>
> Fredrik
>
> [We've addressed this over the years as well; see these articles and
> (at the bottom of each) their related TidBITS Talk threads. -Adam]
>
> <
http://db.tidbits.com/getbits.acgi?tbart=06211>
> <
http://db.tidbits.com/getbits.acgi?tbart=06294>
>
> --
> Web site: <
http://xdeb.org/wiki/Fredrik>
>